Class SceneStreamingSystem
System for handling scene load requests, and instantiating the requested scene entities into World.Active
Namespace: Unity.Tiny.Scenes
Syntax
public class SceneStreamingSystem : ComponentSystem
Fields
DataRootPath
Declaration
public static readonly string DataRootPath
Field Value
Type | Description |
---|---|
String |
Methods
OnCreate()
Declaration
protected override void OnCreate()
OnDestroy()
Declaration
protected override void OnDestroy()
OnUpdate()
Declaration
protected override void OnUpdate()