Struct LocalToWorld
The UpdateWorldTransformSystem system adds and updates this component, which provides direct access to the cached Object to World space transform. This component is readable and writeable.
Namespace: Unity.Tiny.Core2D
Syntax
public struct LocalToWorld : IComponentData
Fields
Value
Declaration
public float4x4 Value
Field Value
Type | Description |
---|---|
float4x4 |
Properties
Default
Declaration
public static LocalToWorld Default { get; }
Property Value
Type | Description |
---|---|
LocalToWorld |