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    Struct Color

    RGBA floating-point color.

    Namespace: Unity.Tiny.Core2D
    Syntax
    [IdAlias("2a90a1633d6dc16cd37cdfaca7b93cea")]
    public struct Color : IEquatable<Color>

    Constructors

    Color(Single, Single, Single, Single)

    Declaration
    public Color(float red, float green, float blue, float alpha = 1F)
    Parameters
    Type Name Description
    System.Single red
    System.Single green
    System.Single blue
    System.Single alpha

    Fields

    a

    Alpha value, range is [0..1]

    Declaration
    public float a
    Field Value
    Type Description
    System.Single

    b

    Blue value, range is [0..1]

    Declaration
    public float b
    Field Value
    Type Description
    System.Single

    g

    Green value, range is [0..1]

    Declaration
    public float g
    Field Value
    Type Description
    System.Single

    r

    Red value, range is [0..1]

    Declaration
    public float r
    Field Value
    Type Description
    System.Single

    Properties

    Default

    Declaration
    public static Color Default { get; }
    Property Value
    Type Description
    Color

    Methods

    Equals(Object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    System.Object obj
    Returns
    Type Description
    System.Boolean
    Overrides
    System.ValueType.Equals(System.Object)

    Equals(Color)

    Declaration
    public bool Equals(Color c)
    Parameters
    Type Name Description
    Color c
    Returns
    Type Description
    System.Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
    Overrides
    System.ValueType.GetHashCode()

    Lerp(Color, Color, Single)

    Declaration
    public static Color Lerp(Color c1, Color c2, float time)
    Parameters
    Type Name Description
    Color c1
    Color c2
    System.Single time
    Returns
    Type Description
    Color

    Operators

    Addition(Color, Color)

    Declaration
    public static Color operator +(Color cl, Color cr)
    Parameters
    Type Name Description
    Color cl
    Color cr
    Returns
    Type Description
    Color

    Equality(Color, Color)

    Declaration
    public static bool operator ==(Color cl, Color cr)
    Parameters
    Type Name Description
    Color cl
    Color cr
    Returns
    Type Description
    System.Boolean

    Inequality(Color, Color)

    Declaration
    public static bool operator !=(Color cl, Color cr)
    Parameters
    Type Name Description
    Color cl
    Color cr
    Returns
    Type Description
    System.Boolean

    Multiply(Color, Single)

    Declaration
    public static Color operator *(Color cl, float v)
    Parameters
    Type Name Description
    Color cl
    System.Single v
    Returns
    Type Description
    Color

    Multiply(Color, Color)

    Declaration
    public static Color operator *(Color cl, Color cr)
    Parameters
    Type Name Description
    Color cl
    Color cr
    Returns
    Type Description
    Color

    Extension Methods

    UnityCore2DTypesConversionExtensions.Convert(Color)
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