Struct Camera2DRenderToTexture
Add this component to the same entity as Camera2D to render to a texture instead of to the screen.
Namespace: Unity.Tiny.Core2D
Syntax
public struct Camera2DRenderToTexture : IComponentData
Fields
freeze
Freeze render to texture operation. Setting this flag to true skips re-rendering the texture. It is a lightweight way to temporarily disable render to texture for this camera without de-allocations.
Declaration
public bool freeze
Field Value
Type | Description |
---|---|
System.Boolean |
height
Height of the target render texture. Must be a power of two.
Declaration
public int height
Field Value
Type | Description |
---|---|
System.Int32 |
target
The target entity to render to. If NONE, this entity is used. The target entity must have an Image2D and an Image2DRenderToTexture component.
Declaration
public Entity target
Field Value
Type | Description |
---|---|
Entity |
width
Width of the target render texture. Must be a power of two.
Declaration
public int width
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
Default
Declaration
public static Camera2DRenderToTexture Default { get; }
Property Value
Type | Description |
---|---|
Camera2DRenderToTexture |