The value is looped. It goes from the min to the max value. When the value reaches the max value, it starts from the beginning. It works in both directions.
The value is clamped between min and max value. If the value is equal or larger than max value, the caller should be notified about the end of the animation/sequence.
The value goes between min and max back and forth.
Same as PingPong, but performs only one cycle. If the value is equal or larger than max value, the caller should be notified about the end of the animation/sequence.
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The value is clamped between min and max value.