Adaptively tiles the sprite. When the target area is smaller, the sprite is scaled down, like in Stretch mode. If the area is larger a combination of scaling and tiling is used, that minimizes scaling but always tiles complete tiles.
Tiles the sprite continuously if the area is larger than the source sprite, or cuts it off it is smaller.
Scale the sprite to fill the new area.
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Drawing mode used by Sprite2DRendererOptions. When a sprite size is manually set, the drawing mode specifies how the sprite fills the area.