Lists options for interpreting a camera's culling mask. These are used by the Camera2D component.
Renders only entities that have all of their components in cullingMask.
Renders only entities that have at least one of their components in cullingMask. This is similar to how Unity's cullingMask works.
Renders all entities except for those that have the components in cullingMask set.
Renders every renderable entity. Nothing is culled.
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Lists options for interpreting a camera's culling mask. These are used by the Camera2D component.