The entity with the Camera2D component used for layouting calculations.
Scales the Canvas to match the width or height of the reference resolution, or a combination of width and height.
A value of 0 scales the Canvas according to the difference between the current screen resolution width and the reference resolution width.
A value of 1 scales Canvas according to the difference between the current screen resolution height and the reference resolution height.
Values between 0 and 1 scale the Canvas based on a combination of the relative width and height.
The resolution the UI layout is designed for (in pixels).
How UI elements in the Canvas are scaled.
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Root component for UI elements (entities with RectTransform and Transform components).