Blending mode for rendering the sprite. The default and regular mode is Alpha.
A color tint to apply to the sprite image. For normal rendering, this should be opaque white (1, 1, 1, 1).
Specifies the entity with the {@link UTiny.Tilemap Tilemap} component that describes the shape to render. If null, looks for the Tilemap on the same entity as the {@link Tilemap2DRenderer}.
Generated using TypeDoc
A component for tilemap rendering. Specifies an Tilemap to draw, as well as and rendering modifiers, such as a color tint.