Specifies whether the Transform of the emitted particles is a child of this emitter.
If true, the emission position is set to the entity's local position, and the particle is added as a child transform.
If false, the emitter's world position is added to the emission position, and that result set as the local position.
Number of particles per second to emit.
Lifetime of each particle, in seconds.
Maximum number of particles to emit.
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The core particle emitter component. Adding this component to an entity turns the entity into an emitter with the specified characteristics. You can add other components (for example, EmitterInitialScale, EmitterConeSource, and so on) to the same entity after the initial emission to further control how particles are emitted.