Blend op for rendering the sprite. The default and regular mode is Alpha.
A color tint to apply to the sprite image. For normal rendering, this should be opaque white (1, 1, 1, 1).
The Entity on which to look for a {@link UTiny.Sprite2D Sprite2D} component to describe the sprite to render. If null, the Sprite2D is looked for on the same entity as the Sprite2DRenderer.
Generated using TypeDoc
A component for basic 2D sprite rendering. Specifies an Sprite2D to draw and rendering modifiers, such as a color tint.