Image contains any alpha values != 1 Set only after loading (status must be ImageStatus::Loaded)
Image size in pixels Set only after loading (status must be ImageStatus::Loaded)
Conversion ratio of image pixels to world units, e.g.: The default value is 1. This should not be used for scaling sprites. The intended use for this value is loading lower resultion images as stand-ins or replacements of high resolution assets on lower quality settings or for progressive loading. 1 : 100 pixels = 100 world units 1/4: 100 pixels = 25 world units
the source of the image for debugging purposes To actually load an image attach any of the Image2DLoadFrom* components.
Load status of the image
Generated using TypeDoc
Disable image bilinear filtering. This is useful for pixel art assets. Defaults to false.