Height of the target render texture. Must be a power of two.
The target entity to render to. If NONE, this entity is used. The target entity must have an Image2D and an Image2DRenderToTexture component.
Width of the target render texture. Must be a power of two.
Generated using TypeDoc
Freeze render to texture operation. Setting this flag to true skips re-rendering the texture. It is a lightweight way to temporarily disable render to texture for this camera without de-allocations.