Struct LightingSetup
Syntax
public struct LightingSetup : IComponentData, IEquatable<LightingSetup>
Fields
AmbientLight
Declaration
public Entity AmbientLight
Field Value
CSMLight
Declaration
Field Value
EntityMask
Declaration
Field Value
Fog
Declaration
Field Value
MappedLight0
Declaration
public Entity MappedLight0
Field Value
MappedLight1
Declaration
public Entity MappedLight1
Field Value
PlainLights
Declaration
public FixedList32<Entity> PlainLights
Field Value
Type |
Description |
Unity.Collections.FixedList32<Entity> |
|
Methods
Equals(LightingSetup)
Declaration
public bool Equals(LightingSetup other)
Parameters
Returns