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    Class TimeControlPlayable

    A PlayableBehaviour that manages a component that implements the ITimeControl interface

    Inheritance
    object
    PlayableBehaviour
    TimeControlPlayable
    Implements
    IPlayableBehaviour
    ICloneable
    Inherited Members
    PlayableBehaviour.OnGraphStart(Playable)
    PlayableBehaviour.OnGraphStop(Playable)
    PlayableBehaviour.OnPlayableCreate(Playable)
    PlayableBehaviour.OnPlayableDestroy(Playable)
    PlayableBehaviour.OnBehaviourDelay(Playable, FrameData)
    PlayableBehaviour.PrepareData(Playable, FrameData)
    PlayableBehaviour.ProcessFrame(Playable, FrameData, object)
    PlayableBehaviour.Clone()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Timeline
    Assembly: Unity.Timeline.dll
    Syntax
    public class TimeControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable

    Methods

    Create(PlayableGraph, ITimeControl)

    Creates a Playable with a TimeControlPlayable behaviour attached

    Declaration
    public static ScriptPlayable<TimeControlPlayable> Create(PlayableGraph graph, ITimeControl timeControl)
    Parameters
    Type Name Description
    PlayableGraph graph

    The PlayableGraph to inject the Playable into.

    ITimeControl timeControl

    Component that implements the ITimeControl interface.

    Returns
    Type Description
    ScriptPlayable<TimeControlPlayable>

    The playable created

    Initialize(ITimeControl)

    Initializes the behaviour

    Declaration
    public void Initialize(ITimeControl timeControl)
    Parameters
    Type Name Description
    ITimeControl timeControl

    Component that implements the ITimeControl interface

    OnBehaviourPause(Playable, FrameData)

    This function is called when the Playable play state is changed to PlayState.Paused.

    Declaration
    public override void OnBehaviourPause(Playable playable, FrameData info)
    Parameters
    Type Name Description
    Playable playable

    The playable this behaviour is attached to.

    FrameData info

    A FrameData structure that contains information about the current frame context.

    Overrides
    PlayableBehaviour.OnBehaviourPause(Playable, FrameData)

    OnBehaviourPlay(Playable, FrameData)

    This function is called when the Playable play state is changed to Playables.PlayState.Playing.

    Declaration
    public override void OnBehaviourPlay(Playable playable, FrameData info)
    Parameters
    Type Name Description
    Playable playable

    The Playable that owns the current PlayableBehaviour.

    FrameData info

    A FrameData structure that contains information about the current frame context.

    Overrides
    PlayableBehaviour.OnBehaviourPlay(Playable, FrameData)

    PrepareFrame(Playable, FrameData)

    This function is called during the PrepareFrame phase of the PlayableGraph.

    Declaration
    public override void PrepareFrame(Playable playable, FrameData info)
    Parameters
    Type Name Description
    Playable playable

    The Playable that owns the current PlayableBehaviour.

    FrameData info

    A FrameData structure that contains information about the current frame context.

    Overrides
    PlayableBehaviour.PrepareFrame(Playable, FrameData)

    Implements

    IPlayableBehaviour
    ICloneable
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