Class ControlTrack
A Track whose clips control time-related elements on a GameObject.
Inherited Members
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Timeline
Assembly: Unity.Timeline.dll
Syntax
[TrackClipType(typeof(ControlPlayableAsset), false)]
[ExcludeFromPreset]
public class ControlTrack : TrackAsset, IPlayableAsset, IPropertyPreview, ISerializationCallbackReceiver
  Methods
GatherProperties(PlayableDirector, IPropertyCollector)
Called by the Timeline Editor to gather properties requiring preview.
Declaration
public override void GatherProperties(PlayableDirector director, IPropertyCollector driver)
  Parameters
| Type | Name | Description | 
|---|---|---|
| PlayableDirector | director | The PlayableDirector invoking the preview  | 
      
| IPropertyCollector | driver | PropertyCollector used to gather previewable properties  |