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    Class ControlTrack

    A Track whose clips control time-related elements on a GameObject.

    Inheritance
    object
    Object
    ScriptableObject
    PlayableAsset
    TrackAsset
    ControlTrack
    Implements
    IPlayableAsset
    IPropertyPreview
    ISerializationCallbackReceiver
    Inherited Members
    TrackAsset.m_Clips
    TrackAsset.start
    TrackAsset.end
    TrackAsset.duration
    TrackAsset.muted
    TrackAsset.mutedInHierarchy
    TrackAsset.timelineAsset
    TrackAsset.parent
    TrackAsset.GetClips()
    TrackAsset.isEmpty
    TrackAsset.hasClips
    TrackAsset.hasCurves
    TrackAsset.isSubTrack
    TrackAsset.outputs
    TrackAsset.GetChildTracks()
    TrackAsset.curves
    TrackAsset.locked
    TrackAsset.lockedInHierarchy
    TrackAsset.supportsNotifications
    TrackAsset.CreateCurves(string)
    TrackAsset.CreateTrackMixer(PlayableGraph, GameObject, int)
    TrackAsset.CreatePlayable(PlayableGraph, GameObject)
    TrackAsset.CreateDefaultClip()
    TrackAsset.CreateClip<T>()
    TrackAsset.DeleteClip(TimelineClip)
    TrackAsset.CreateMarker(Type, double)
    TrackAsset.CreateMarker<T>(double)
    TrackAsset.DeleteMarker(IMarker)
    TrackAsset.GetMarkers()
    TrackAsset.GetMarkerCount()
    TrackAsset.GetMarker(int)
    TrackAsset.OnCreateClip(TimelineClip)
    TrackAsset.CalculateItemsHash()
    TrackAsset.CreatePlayable(PlayableGraph, GameObject, TimelineClip)
    TrackAsset.CanCreateTrackMixer()
    TrackAsset.GetAnimationClipHash(AnimationClip)
    TrackAsset.OnBeforeTrackSerialize()
    TrackAsset.OnAfterTrackDeserialize()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Timeline
    Assembly: Unity.Timeline.dll
    Syntax
    [TrackClipType(typeof(ControlPlayableAsset), false)]
    [ExcludeFromPreset]
    public class ControlTrack : TrackAsset, IPlayableAsset, IPropertyPreview, ISerializationCallbackReceiver

    Methods

    GatherProperties(PlayableDirector, IPropertyCollector)

    Called by the Timeline Editor to gather properties requiring preview.

    Declaration
    public override void GatherProperties(PlayableDirector director, IPropertyCollector driver)
    Parameters
    Type Name Description
    PlayableDirector director

    The PlayableDirector invoking the preview

    IPropertyCollector driver

    PropertyCollector used to gather previewable properties

    Overrides
    TrackAsset.GatherProperties(PlayableDirector, IPropertyCollector)

    Implements

    IPlayableAsset
    IPropertyPreview
    ISerializationCallbackReceiver

    Extension Methods

    TrackAssetExtensions.GetGroup(TrackAsset)
    TrackAssetExtensions.SetGroup(TrackAsset, GroupTrack)
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