Class DirectorControlPlayable
Playable Behaviour used to control a PlayableDirector.
Inherited Members
Namespace: UnityEngine .Timeline
Assembly: solution.dll
Syntax
public class DirectorControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable
Remarks
This playable is used to control other PlayableDirector components from a Timeline sequence.
Fields
Name | Description |
---|---|
director | The PlayableDirector being controlled by this PlayableBehaviour |
Methods
Name | Description |
---|---|
Create(Playable |
Creates a Playable with a DirectorControlPlayable attached |
On |
This function is called when the Playable play state is changed to PlayState.Paused. |
On |
This function is called when the Playable play state is changed to Playables.PlayState.Playing. |
On |
This function is called when this PlayableBehaviour is destroyed. |
Prepare |
This function is called during the PrepareFrame phase of the PlayableGraph. |
Process |
This function is called during the ProcessFrame phase of the PlayableGraph. |