Struct SequenceContext
A context for the Timeline window (RO)
Implements
Inherited Members
Namespace: UnityEditor.Timeline
Assembly: solution.dll
Syntax
public readonly struct SequenceContext : IEquatable<SequenceContext>
Remarks
The SequenceContext represents a state of the Timeline window, and is used to interact with TimelineNavigator.
Constructors
Name | Description |
---|---|
SequenceContext(PlayableDirector, TimelineClip) | Initializes and returns an instance of SequenceContext. |
Properties
Name | Description |
---|---|
clip | The TimelineClip associated with the Timeline window in the context. (RO) |
director | The director associated with the Timeline window in the context. (RO) |
Methods
Name | Description |
---|---|
Equals(object) | Indicates whether the current object is equal to another object of indeterminate type. |
Equals(SequenceContext) | Indicates whether the current object is equal to another object of the same type. |
GetHashCode() | Hash function for SequenceContext. |
IsValid() | Assesses the validity of a SequenceContext. |
Operators
Name | Description |
---|---|
operator ==(SequenceContext, SequenceContext) | Equality operator overload. |
operator !=(SequenceContext, SequenceContext) | Inequality operator overload. |