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    Class TimelineProjectSettings

    Store the settings for Timeline that will be stored with the Unity Project.

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableSingleton<TimelineProjectSettings>
    TimelineProjectSettings
    Inherited Members
    ScriptableSingleton<TimelineProjectSettings>.Save(bool)
    ScriptableSingleton<TimelineProjectSettings>.instance
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Global Namespace
    Assembly: Unity.Timeline.Editor.dll
    Syntax
    public class TimelineProjectSettings : ScriptableSingleton<TimelineProjectSettings>

    Fields

    assetDefaultFramerate

    Define the default framerate when a Timeline asset is created.

    Declaration
    [HideInInspector]
    [Obsolete("assetDefaultFramerate has been deprecated. Use defaultFrameRate instead.")]
    public float assetDefaultFramerate
    Field Value
    Type Description
    float

    Properties

    defaultFrameRate

    Defines the default frame rate when a Timeline asset is created from the project window.

    Declaration
    public double defaultFrameRate { get; set; }
    Property Value
    Type Description
    double

    Methods

    Save()

    Save the timeline project settings file in the project directory.

    Declaration
    public void Save()
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