Class TimelineAction
Base class for a timeline action. Inherit from this class to make an action on a timeline after a menu click and/or a key shortcut.
Inherited Members
Namespace: UnityEditor.Timeline.Actions
Syntax
[ActiveInMode(TimelineModes.Default)]
public abstract class TimelineAction : IAction
Remarks
To add an action as a menu item in the Timeline context menu, add MenuEntryAttribute on the action class. To make an action to react to a shortcut, use the Shortcut Manager API with TimelineShortcutAttribute. ShortcutAttribute ActiveInModeAttribute
Examples
Simple Timeline Action example (with context menu and shortcut support).
[MenuEntry("Custom Actions/Sample Timeline Action")]
public class SampleTimelineAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context)
{
return ActionValidity.Valid;
}
public override bool Execute(ActionContext context)
{
Debug.Log("Test Action");
return true;
}
[TimelineShortcut("SampleTimelineAction", KeyCode.Q)]
public static void HandleShortCut(ShortcutArguments args)
{
Invoker.InvokeWithSelected<SampleTimelineAction>();
}
}
Methods
Execute(ActionContext)
Execute the action.
Declaration
public abstract bool Execute(ActionContext context)
Parameters
Type | Name | Description |
---|---|---|
ActionContext | context | Context for the action. |
Returns
Type | Description |
---|---|
Boolean | true if the action has been executed. false otherwise |
Validate(ActionContext)
Defines the validity of an Action based on the context.
Declaration
public abstract ActionValidity Validate(ActionContext context)
Parameters
Type | Name | Description |
---|---|---|
ActionContext | context | Context for the action. |
Returns
Type | Description |
---|---|
ActionValidity | Visual state of the menu for the action. |