Class ActiveInModeAttribute
Define the activeness of an action depending on its timeline mode.
Inherited Members
Namespace: UnityEditor.Timeline.Actions
Syntax
[AttributeUsage(AttributeTargets.Class)]
public class ActiveInModeAttribute : Attribute, _Attribute
Constructors
ActiveInModeAttribute(TimelineModes)
Defines in which mode the action will be active.
Declaration
public ActiveInModeAttribute(TimelineModes timelineModes)
Parameters
Type | Name | Description |
---|---|---|
TimelineModes | timelineModes | Modes that will define activeness of the action. |
Properties
modes
Modes that will be used for activeness of an action.
Declaration
public TimelineModes modes { get; }
Property Value
Type | Description |
---|---|
TimelineModes |