Class TimelinePlayable
The root Playable generated by timeline.
Namespace: UnityEngine.Timeline
Syntax
public class TimelinePlayable : PlayableBehaviour
Methods
Compile(PlayableGraph, Playable, IEnumerable<TrackAsset>, GameObject, Boolean, Boolean)
Compiles the subgraph of this timeline
Declaration
public void Compile(PlayableGraph graph, Playable timelinePlayable, IEnumerable<TrackAsset> tracks, GameObject go, bool autoRebalance, bool createOutputs)
Parameters
Type | Name | Description |
---|---|---|
PlayableGraph | graph | The playable graph to inject the timeline. |
Playable | timelinePlayable | |
IEnumerable<TrackAsset> | tracks | The list of tracks to compile |
GameObject | go | The GameObject that initiated the compilation |
Boolean | autoRebalance | In the editor, whether the graph should account for the possibility of changing clip times |
Boolean | createOutputs | Whether to create PlayableOutputs in the graph |
Create(PlayableGraph, IEnumerable<TrackAsset>, GameObject, Boolean, Boolean)
Creates an instance of a Timeline
Declaration
public static ScriptPlayable<TimelinePlayable> Create(PlayableGraph graph, IEnumerable<TrackAsset> tracks, GameObject go, bool autoRebalance, bool createOutputs)
Parameters
Type | Name | Description |
---|---|---|
PlayableGraph | graph | The playable graph to inject the timeline. |
IEnumerable<TrackAsset> | tracks | The list of tracks to compile |
GameObject | go | The GameObject that initiated the compilation |
Boolean | autoRebalance | In the editor, whether the graph should account for the possibility of changing clip times |
Boolean | createOutputs | Whether to create PlayableOutputs in the graph |
Returns
Type | Description |
---|---|
ScriptPlayable<TimelinePlayable> | A subgraph with the playable containing a TimelinePlayable behaviour as the root |
PrepareFrame(Playable, FrameData)
Overridden to handle synchronizing time on the timeline instance.
Declaration
public override void PrepareFrame(Playable playable, FrameData info)
Parameters
Type | Name | Description |
---|---|---|
Playable | playable | The Playable that owns the current PlayableBehaviour. |
FrameData | info | A FrameData structure that contains information about the current frame context. |