Class PrefabControlPlayable | Package Manager UI website
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    Class PrefabControlPlayable

    Playable that controls and instantiates a Prefab.

    Inheritance
    System.Object
    PrefabControlPlayable
    Namespace: UnityEngine.Timeline
    Syntax
    public class PrefabControlPlayable : PlayableBehaviour

    Properties

    prefabInstance

    The instance of the prefab created by this behaviour

    Declaration
    public GameObject prefabInstance { get; }
    Property Value
    Type Description
    GameObject

    Methods

    Create(PlayableGraph, GameObject, Transform)

    Creates a Playable with a PrefabControlPlayable behaviour attached

    Declaration
    public static ScriptPlayable<PrefabControlPlayable> Create(PlayableGraph graph, GameObject prefabGameObject, Transform parentTransform)
    Parameters
    Type Name Description
    PlayableGraph graph

    The PlayableGraph to inject the Playable into.

    GameObject prefabGameObject

    The prefab to instantiate from

    Transform parentTransform

    Transform to parent instance to. Can be null.

    Returns
    Type Description
    ScriptPlayable<PrefabControlPlayable>

    Returns a Playabe with PrefabControlPlayable behaviour attached.

    Initialize(GameObject, Transform)

    Initializes the behaviour with a prefab and parent transform

    Declaration
    public GameObject Initialize(GameObject prefabGameObject, Transform parentTransform)
    Parameters
    Type Name Description
    GameObject prefabGameObject

    The prefab to instantiate from

    Transform parentTransform

    Transform to parent instance to. Can be null.

    Returns
    Type Description
    GameObject

    The created instance

    OnBehaviourPause(Playable, FrameData)

    This function is called when the Playable play state is changed to PlayState.Paused.

    Declaration
    public override void OnBehaviourPause(Playable playable, FrameData info)
    Parameters
    Type Name Description
    Playable playable

    The playable this behaviour is attached to.

    FrameData info

    A FrameData structure that contains information about the current frame context.

    OnBehaviourPlay(Playable, FrameData)

    This function is called when the Playable play state is changed to Playables.PlayState.Playing.

    Declaration
    public override void OnBehaviourPlay(Playable playable, FrameData info)
    Parameters
    Type Name Description
    Playable playable

    The Playable that owns the current PlayableBehaviour.

    FrameData info

    A FrameData structure that contains information about the current frame context.

    OnPlayableDestroy(Playable)

    This function is called when the Playable that owns the PlayableBehaviour is destroyed.

    Declaration
    public override void OnPlayableDestroy(Playable playable)
    Parameters
    Type Name Description
    Playable playable

    The playable this behaviour is attached to.

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    Generated by DocFX on 18 October 2023