Struct CreateBufferElementMap<T> | DOTS Timeline | 0.8.0-preview.1
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    Struct CreateBufferElementMap<T>

    Namespace: Unity.Timeline.ManageBufferElementJobs
    Syntax
    public struct CreateBufferElementMap<T> : IJobChunk where T : struct, IBufferElementData, IEquatable<T>
    Type Parameters
    Name Description
    T

    Fields

    ActiveStateType

    Declaration
    [ReadOnly]
    public ComponentTypeHandle<ActiveState> ActiveStateType
    Field Value
    Type Description
    ComponentTypeHandle<ActiveState>

    BufferElementType

    Declaration
    [ReadOnly]
    public ComponentTypeHandle<ManageBufferElement<T>> BufferElementType
    Field Value
    Type Description
    ComponentTypeHandle<ManageBufferElement<T>>

    EntityType

    Declaration
    [ReadOnly]
    public EntityTypeHandle EntityType
    Field Value
    Type Description
    EntityTypeHandle

    HashMap

    Declaration
    public NativeMultiHashMap<Hash128, T>.ParallelWriter HashMap
    Field Value
    Type Description
    NativeMultiHashMap.ParallelWriter<>

    TrackBindingType

    Declaration
    [ReadOnly]
    public ComponentTypeHandle<TrackBindingComponent> TrackBindingType
    Field Value
    Type Description
    ComponentTypeHandle<TrackBindingComponent>

    Methods

    Execute(ArchetypeChunk, Int32, Int32)

    Declaration
    public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex)
    Parameters
    Type Name Description
    ArchetypeChunk chunk
    Int32 chunkIndex
    Int32 firstEntityIndex
    Implements
    IJobChunk.Execute(ArchetypeChunk, Int32, Int32)
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