Struct ManageBufferElement<T>
Component used to manage buffer elements between clips and binding
Namespace: Unity.Timeline
Syntax
public struct ManageBufferElement<T> : IComponentData where T : struct, IBufferElementData, IEquatable<T>
Type Parameters
| Name | Description |
|---|---|
| T |
Fields
Value
Declaration
public T Value
Field Value
| Type | Description |
|---|---|
| T |