Class NestedTimeline
MonoBehaviour attached by DOTS Timeline to playable directors that are used for nested Timelines. This prevents the Timeline from being converted independently.
Inherited Members
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: Unity.Timeline.Hybrid
Syntax
[RequireComponent(typeof(PlayableDirector))]
public class NestedTimeline : MonoBehaviour
Fields
Convert
Declaration
[Tooltip("Enable this flag to allow this timeline to be converted to DOTS as an independent Timeline. ")]
public bool Convert
Field Value
Type | Description |
---|---|
Boolean |