Class EditRegion
Represents a region of the timeline that is active in the current edit
Inherited Members
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: Unity.Timeline.ECS
Syntax
[Serializable]
public class EditRegion : DOTSClip, IPlayableAsset, ITimelineClipAsset
Fields
Active
Is this section presently active
Declaration
public bool Active
Field Value
| Type | Description |
|---|---|
| Boolean |
Properties
clipCaps
Declaration
public ClipCaps clipCaps { get; }
Property Value
| Type | Description |
|---|---|
| ClipCaps |
Implements
ClipOrder
The order of the clip in the track
Declaration
public int ClipOrder { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |