Class ComponentAnimationSystem<T, TMixer> | DOTS Timeline | 0.8.0-preview.1
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    Class ComponentAnimationSystem<T, TMixer>

    Inheritance
    Object
    ComponentSystemBase
    JobComponentSystem
    ComponentAnimationSystem<T, TMixer>
    LookAtTargetAnimationSystem
    ComponentAnimationSystem<T>
    Inherited Members
    JobComponentSystem.Update()
    JobComponentSystem.OnUpdate(JobHandle)
    Unity.Entities.JobComponentSystem.OnCreateForCompiler()
    JobComponentSystem.Entities
    JobComponentSystem.Job
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.GetComponentDataFromEntity<T>(Boolean)
    ComponentSystemBase.GetBufferFromEntity<T>(Boolean)
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    ComponentSystemBase.ExecutingSystemType
    Namespace: Unity.Timeline
    Syntax
    [ExecuteAlways]
    public abstract class ComponentAnimationSystem<T, TMixer> : JobComponentSystem where T : struct, IComponentData where TMixer : struct, IComponentMixer<T>
    Type Parameters
    Name Description
    T
    TMixer

    Fields

    m_BlendResults

    Declaration
    protected NativeHashMap<Hash128, MixData<T>> m_BlendResults
    Field Value
    Type Description
    NativeHashMap<Hash128, MixData<T>>

    m_CommandBufferSystem

    Declaration
    protected EntityCommandBufferSystem m_CommandBufferSystem
    Field Value
    Type Description
    EntityCommandBufferSystem

    m_CullQuery

    Declaration
    protected EntityQuery m_CullQuery
    Field Value
    Type Description
    EntityQuery

    m_DefaultsQuery

    Declaration
    protected EntityQuery m_DefaultsQuery
    Field Value
    Type Description
    EntityQuery

    m_TypesValid

    Declaration
    protected bool m_TypesValid
    Field Value
    Type Description
    Boolean

    m_WriteQuery

    Declaration
    protected EntityQuery m_WriteQuery
    Field Value
    Type Description
    EntityQuery

    Methods

    OnCreate()

    Declaration
    protected override void OnCreate()
    Overrides
    ComponentSystemBase.OnCreate()

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    ComponentSystemBase.OnDestroy()
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