Struct LookAtTargetAnimationSystem.AnimateUnblended
Syntax
public struct AnimateUnblended : IJobForEach<TrackBindingComponent, LocalTime, AnimatedComponent<LookAtTarget>, ActiveState>, IJobForEach_CCCC<TrackBindingComponent, LocalTime, AnimatedComponent<LookAtTarget>, ActiveState>, JobForEachExtensions.IBaseJobForEach_CCCC, JobForEachExtensions.IBaseJobForEach
Fields
BlendData
Declaration
public NativeHashMap<Hash128, MixData<LookAtTarget>>.ParallelWriter BlendData
Field Value
Methods
Execute(ref TrackBindingComponent, ref LocalTime, ref AnimatedComponent<LookAtTarget>, ref ActiveState)
Declaration
public void Execute([ReadOnly] ref TrackBindingComponent binding, [ReadOnly] ref LocalTime c0, [ReadOnly] ref AnimatedComponent<LookAtTarget> c3, [ReadOnly] ref ActiveState state)
Parameters
Implements
Unity.Entities.IJobForEach_CCCC<T0, T1, T2, T3>.Execute(T0, T1, T2, T3)