Class ConvertRootMotionOutput
Node to copy from a rigid transform output to an AnimationRootMotionOutput component
Inheritance
Unity.DataFlowGraph.NodeDefinition
Unity.DataFlowGraph.SimulationNodeDefinition<ConvertToBase.SimPorts<>>
Unity.DataFlowGraph.SimulationKernelNodeDefinition<ConvertToBase.SimPorts<>, ConvertToBase.KernelDefs<>>
Unity.DataFlowGraph.NodeDefinition<ConvertToBase.Data<>, ConvertToBase.SimPorts<>, ConvertToBase.KernelData<>, ConvertToBase.KernelDefs<>, ConvertRootMotionOutput.Kernel>
ConvertToBase<ConvertRootMotionOutput, Unity.Mathematics.RigidTransform, AnimationRootMotionOutput, ConvertRootMotionOutput.Kernel>
ConvertRootMotionOutput
Inherited Members
Unity.DataFlowGraph.NodeDefinition<Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertRootMotionOutput, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.AnimationRootMotionOutput, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.Data, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertRootMotionOutput, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.AnimationRootMotionOutput, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.SimPorts, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertRootMotionOutput, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.AnimationRootMotionOutput, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.KernelData, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertRootMotionOutput, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.AnimationRootMotionOutput, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.KernelDefs, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.GetNodeData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition<Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertRootMotionOutput, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.AnimationRootMotionOutput, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.Data, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertRootMotionOutput, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.AnimationRootMotionOutput, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.SimPorts, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertRootMotionOutput, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.AnimationRootMotionOutput, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.KernelData, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertRootMotionOutput, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.AnimationRootMotionOutput, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.KernelDefs, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.GetKernelData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.SimulationKernelNodeDefinition<Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertRootMotionOutput, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.AnimationRootMotionOutput, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.SimPorts, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertRootMotionOutput, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.AnimationRootMotionOutput, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.KernelDefs>.KernelPorts
Unity.DataFlowGraph.SimulationNodeDefinition<Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertRootMotionOutput, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.AnimationRootMotionOutput, Unity.Timeline.Animation.ConvertRootMotionOutput.Kernel>.SimPorts>.SimulationPorts
Unity.DataFlowGraph.NodeDefinition.OnUpdate(Unity.DataFlowGraph.UpdateContext)
Unity.DataFlowGraph.NodeDefinition.Init(Unity.DataFlowGraph.InitContext)
Unity.DataFlowGraph.NodeDefinition.Destroy(Unity.DataFlowGraph.DestroyContext)
Unity.DataFlowGraph.NodeDefinition.Dispose()
Unity.DataFlowGraph.NodeDefinition.GetStaticPortDescription()
Unity.DataFlowGraph.NodeDefinition.GetPortDescription(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition.EmitMessage<T, TNodeDefinition>(Unity.DataFlowGraph.NodeHandle, Unity.DataFlowGraph.MessageOutput<TNodeDefinition, T>, T)
Unity.DataFlowGraph.NodeDefinition.Set
Unity.DataFlowGraph.NodeDefinition.HasStaticPortDescription
Namespace: Unity.Timeline.Animation
Syntax
public class ConvertRootMotionOutput : ConvertToBase<ConvertRootMotionOutput, RigidTransform, AnimationRootMotionOutput, ConvertRootMotionOutput.Kernel>