Class EditRegion | DOTS Timeline | 0.4.0-preview.5
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    Class EditRegion

    Represents a region of the timeline that is active in the current edit

    Inheritance
    Object
    DOTSClip
    EditRegion
    Inherited Members
    DOTSClip.Clip
    DOTSClip.AnimatedFields
    DOTSClip.CreatePlayable(PlayableGraph, GameObject)
    DOTSClip.OnEnable()
    DOTSClip.OnDisable()
    DOTSClip.CreateClipEntity(ConversionContext)
    DOTSClip.Convert(Entity, ConversionContext)
    DOTSClip.OnCurvesModified(Entity, EntityManager)
    DOTSClip.DeclareReferencedPrefabs(ConversionContext, List<GameObject>)
    DOTSClip.ConvertCurves(AnimationClip)
    DOTSClip.GetAnimationBlob<T>(String)
    DOTSClip.GetAnimationBlob<T>(String, Func<AnimationCurve, AnimationCurve>)
    DOTSClip.SetCurvesDirty()
    DOTSClip.CheckAndClearCurvesDirtyFlag()
    DOTSClip.GetClipWeightCurve(BlobAssetReference<AnimationCurveBlob>)
    Namespace: Unity.Timeline.ECS
    Syntax
    [Serializable]
    public class EditRegion : DOTSClip, ITimelineClipAsset

    Fields

    Active

    Is this section presently active

    Declaration
    public bool Active
    Field Value
    Type Description
    Boolean

    Properties

    clipCaps

    Declaration
    public ClipCaps clipCaps { get; }
    Property Value
    Type Description
    ClipCaps

    ClipOrder

    The order of the clip in the track

    Declaration
    public int ClipOrder { get; set; }
    Property Value
    Type Description
    Int32
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