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    Struct MaterialReference

    Namespace: TMPro
    Syntax
    public struct MaterialReference

    Constructors

    MaterialReference(Int32, FontAsset, SpriteAsset, Material, Single)

    Constructor for new Material Reference.

    Declaration
    public MaterialReference(int index, FontAsset fontAsset, SpriteAsset spriteAsset, Material material, float padding)
    Parameters
    Type Name Description
    Int32 index
    UnityEngine.TextCore.Text.FontAsset fontAsset
    UnityEngine.TextCore.Text.SpriteAsset spriteAsset
    Material material
    Single padding

    Fields

    fallbackMaterial

    Declaration
    public Material fallbackMaterial
    Field Value
    Type Description
    Material

    fontAsset

    Declaration
    public FontAsset fontAsset
    Field Value
    Type Description
    UnityEngine.TextCore.Text.FontAsset

    index

    Declaration
    public int index
    Field Value
    Type Description
    Int32

    isDefaultMaterial

    Declaration
    public bool isDefaultMaterial
    Field Value
    Type Description
    Boolean

    isFallbackMaterial

    Declaration
    public bool isFallbackMaterial
    Field Value
    Type Description
    Boolean

    material

    Declaration
    public Material material
    Field Value
    Type Description
    Material

    padding

    Declaration
    public float padding
    Field Value
    Type Description
    Single

    referenceCount

    Declaration
    public int referenceCount
    Field Value
    Type Description
    Int32

    spriteAsset

    Declaration
    public SpriteAsset spriteAsset
    Field Value
    Type Description
    UnityEngine.TextCore.Text.SpriteAsset

    Methods

    AddMaterialReference(Material, FontAsset, ref MaterialReference[], Dictionary<Int32, Int32>)

    Function to add a new material reference and returning its index in the material reference array.

    Declaration
    public static int AddMaterialReference(Material material, FontAsset fontAsset, ref MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
    Parameters
    Type Name Description
    Material material
    UnityEngine.TextCore.Text.FontAsset fontAsset
    MaterialReference[] materialReferences
    Dictionary<Int32, Int32> materialReferenceIndexLookup
    Returns
    Type Description
    Int32

    AddMaterialReference(Material, SpriteAsset, ref MaterialReference[], Dictionary<Int32, Int32>)

    Declaration
    public static int AddMaterialReference(Material material, SpriteAsset spriteAsset, ref MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
    Parameters
    Type Name Description
    Material material
    UnityEngine.TextCore.Text.SpriteAsset spriteAsset
    MaterialReference[] materialReferences
    Dictionary<Int32, Int32> materialReferenceIndexLookup
    Returns
    Type Description
    Int32

    Contains(MaterialReference[], FontAsset)

    Function to check if a certain font asset is contained in the material reference array.

    Declaration
    public static bool Contains(MaterialReference[] materialReferences, FontAsset fontAsset)
    Parameters
    Type Name Description
    MaterialReference[] materialReferences
    UnityEngine.TextCore.Text.FontAsset fontAsset
    Returns
    Type Description
    Boolean
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