Class TMP_SubMeshUI_Editor
Inherited Members
UnityEditor.Editor.Cleanup()
UnityEditor.Editor.MoveNextTarget()
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
Namespace: TMPro.EditorUtilities
Syntax
[CustomEditor(typeof(TMP_SubMeshUI))]
[CanEditMultipleObjects]
public class TMP_SubMeshUI_Editor : Editor, IPreviewable, IToolModeOwner
Methods
OnDisable()
Declaration
public void OnDisable()
OnEnable()
Declaration
public void OnEnable()
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()