Version: 2022.2
LanguageEnglish
  • C#
Method group is Obsolete

Object.FindObjectsOfTypeAll

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
Obsolete Please use Resources.FindObjectsOfTypeAll instead.

Declaration

public static Object[] FindObjectsOfTypeAll(Type type);

Parameters

type The type of object to find.

Returns

Object[] The array of objects found matching the type specified.

Description

Returns a list of all active and inactive loaded objects of Type type.

It will return no assets (meshes, textures, prefabs, etc.).

Be aware that when running in the editor, this function will also return hidden objects used by Unity itself such as the Scene view camera and preview camera.

Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.