Class TMP_StyleSheet
Inheritance
System.Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    TMP_StyleSheet
  Inherited Members
      UnityEngine.ScriptableObject.SetDirty()
    
    
      UnityEngine.ScriptableObject.CreateInstance(System.String)
    
    
      UnityEngine.ScriptableObject.CreateInstance(System.Type)
    
    
      UnityEngine.ScriptableObject.CreateInstance<T>()
    
    
      UnityEngine.Object.GetInstanceID()
    
    
      UnityEngine.Object.GetHashCode()
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion, System.Threading.CancellationToken)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>, System.Threading.CancellationToken)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.SceneManagement.Scene)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    
    
      UnityEngine.Object.FindObjectsOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
    
    
      UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object)
    
    
      UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfType<T>()
    
    
      UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    
    
      UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindObjectOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    
    
      UnityEngine.Object.FindFirstObjectByType<T>()
    
    
      UnityEngine.Object.FindAnyObjectByType<T>()
    
    
      UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    
    
      UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    
    
      UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    
    
      UnityEngine.Object.FindObjectOfType(System.Type)
    
    
      UnityEngine.Object.FindFirstObjectByType(System.Type)
    
    
      UnityEngine.Object.FindAnyObjectByType(System.Type)
    
    
      UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
    
    
      UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    
    
      UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    
    
      UnityEngine.Object.ToString()
    
    
      UnityEngine.Object.name
    
    
      UnityEngine.Object.hideFlags
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: TMPro
Syntax
[Serializable]
public class TMP_StyleSheet : ScriptableObject
  Properties
instance
Get a singleton instance of the TMP_StyleSheet
Declaration
public static TMP_StyleSheet instance { get; }
  Property Value
| Type | Description | 
|---|---|
| TMP_StyleSheet | 
Methods
GetStyle(Int32)
Function to retrieve the Style matching the HashCode.
Declaration
public static TMP_Style GetStyle(int hashCode)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.Int32 | hashCode | 
Returns
| Type | Description | 
|---|---|
| TMP_Style | 
LoadDefaultStyleSheet()
Static Function to load the Default Style Sheet.
Declaration
public static TMP_StyleSheet LoadDefaultStyleSheet()
  Returns
| Type | Description | 
|---|---|
| TMP_StyleSheet | 
RefreshStyles()
Function to refresh the Style Dictionary.
Declaration
public static void RefreshStyles()
  UpdateStyleDictionaryKey(Int32, Int32)
Declaration
public void UpdateStyleDictionaryKey(int old_key, int new_key)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.Int32 | old_key | |
| System.Int32 | new_key | 
UpdateStyleSheet()
Function to update the internal reference to a newly assigned style sheet in the TMP Settings.
Declaration
public static void UpdateStyleSheet()