Class TMP_SpriteAsset
Namespace: TMPro
Syntax
public class TMP_SpriteAsset : TMP_Asset
Fields
fallbackSpriteAssets
List which contains the Fallback font assets for this font.
Declaration
public List<TMP_SpriteAsset> fallbackSpriteAssets
Field Value
Type | Description |
---|---|
List<TMP_SpriteAsset> |
m_defaultSpriteAsset
Declaration
public static TMP_SpriteAsset m_defaultSpriteAsset
Field Value
Type | Description |
---|---|
TMP_SpriteAsset |
spriteInfoList
Declaration
public List<TMP_Sprite> spriteInfoList
Field Value
Type | Description |
---|---|
List<TMP_Sprite> |
spriteSheet
Declaration
public Texture spriteSheet
Field Value
Type | Description |
---|---|
Texture |
Properties
defaultSpriteAsset
Static reference to the default font asset included with TextMesh Pro.
Declaration
public static TMP_SpriteAsset defaultSpriteAsset { get; }
Property Value
Type | Description |
---|---|
TMP_SpriteAsset |
Methods
GetSpriteIndexFromHashcode(Int32)
Function which returns the sprite index using the hashcode of the name
Declaration
public int GetSpriteIndexFromHashcode(int hashCode)
Parameters
Type | Name | Description |
---|---|---|
Int32 | hashCode |
Returns
Type | Description |
---|---|
Int32 |
GetSpriteIndexFromName(String)
Returns the index of the sprite for the given name.
Declaration
public int GetSpriteIndexFromName(string name)
Parameters
Type | Name | Description |
---|---|---|
String | name |
Returns
Type | Description |
---|---|
Int32 |
GetSpriteIndexFromUnicode(Int32)
Returns the index of the sprite for the given unicode value.
Declaration
public int GetSpriteIndexFromUnicode(int unicode)
Parameters
Type | Name | Description |
---|---|---|
Int32 | unicode |
Returns
Type | Description |
---|---|
Int32 |
SearchForSpriteByHashCode(TMP_SpriteAsset, Int32, Boolean, out Int32)
Search the given sprite asset and fallbacks for a sprite whose hash code value of its name matches the target hash code.
Declaration
public static TMP_SpriteAsset SearchForSpriteByHashCode(TMP_SpriteAsset spriteAsset, int hashCode, bool includeFallbacks, out int spriteIndex)
Parameters
Type | Name | Description |
---|---|---|
TMP_SpriteAsset | spriteAsset | The Sprite Asset to search for the given sprite whose name matches the hashcode value |
Int32 | hashCode | The hash code value matching the name of the sprite |
Boolean | includeFallbacks | Include fallback sprite assets in the search |
Int32 | spriteIndex | The index of the sprite matching the provided hash code |
Returns
Type | Description |
---|---|
TMP_SpriteAsset | The Sprite Asset that contains the sprite |
SearchForSpriteByUnicode(TMP_SpriteAsset, Int32, Boolean, out Int32)
Search through the given sprite asset and its fallbacks for the specified sprite matching the given unicode character.
Declaration
public static TMP_SpriteAsset SearchForSpriteByUnicode(TMP_SpriteAsset spriteAsset, int unicode, bool includeFallbacks, out int spriteIndex)
Parameters
Type | Name | Description |
---|---|---|
TMP_SpriteAsset | spriteAsset | The font asset to search for the given character. |
Int32 | unicode | The character to find. |
Boolean | includeFallbacks | |
Int32 | spriteIndex |
Returns
Type | Description |
---|---|
TMP_SpriteAsset |
UpdateLookupTables()
Function to update the sprite name and unicode lookup tables. This function should be called when a sprite's name or unicode value changes or when a new sprite is added.
Declaration
public void UpdateLookupTables()