Class TMPro_SDFMaterialEditor
Inherited Members
UnityEditor.MaterialEditor.OnHeaderGUI()
UnityEditor.MaterialEditor.GetFloat(System.String, System.Boolean)
UnityEditor.MaterialEditor.SetFloat(System.String, System.Single)
UnityEditor.MaterialEditor.GetColor(System.String, System.Boolean)
UnityEditor.MaterialEditor.SetColor(System.String, UnityEngine.Color)
UnityEditor.MaterialEditor.GetVector(System.String, System.Boolean)
UnityEditor.MaterialEditor.SetVector(System.String, UnityEngine.Vector4)
UnityEditor.MaterialEditor.GetTexture(System.String, System.Boolean)
UnityEditor.MaterialEditor.SetTexture(System.String, UnityEngine.Texture)
UnityEditor.MaterialEditor.GetTextureScale(System.String, System.Boolean, System.Boolean)
UnityEditor.MaterialEditor.GetTextureOffset(System.String, System.Boolean, System.Boolean)
UnityEditor.MaterialEditor.TextureScaleOffsetProperty(UnityEditor.MaterialProperty)
UnityEditor.MaterialEditor.ShaderProperty(UnityEditor.MaterialProperty, UnityEngine.GUIContent)
UnityEditor.MaterialEditor.ShaderProperty(UnityEditor.MaterialProperty, System.String, System.Int32)
UnityEditor.MaterialEditor.ShaderProperty(UnityEditor.MaterialProperty, UnityEngine.GUIContent, System.Int32)
UnityEditor.MaterialEditor.ShaderProperty(UnityEngine.Rect, UnityEditor.MaterialProperty, UnityEngine.GUIContent)
UnityEditor.MaterialEditor.ShaderProperty(UnityEngine.Rect, UnityEditor.MaterialProperty, System.String, System.Int32)
UnityEditor.MaterialEditor.ShaderProperty(UnityEngine.Rect, UnityEditor.MaterialProperty, UnityEngine.GUIContent, System.Int32)
UnityEditor.MaterialEditor.LightmapEmissionProperty(System.Int32)
UnityEditor.MaterialEditor.LightmapEmissionProperty(UnityEngine.Rect, System.Int32)
UnityEditor.MaterialEditor.RangeProperty(System.String, System.String, System.Single, System.Single)
UnityEditor.MaterialEditor.FloatProperty(System.String, System.String)
UnityEditor.MaterialEditor.ColorProperty(System.String, System.String)
UnityEditor.MaterialEditor.VectorProperty(System.String, System.String)
UnityEditor.MaterialEditor.TextureProperty(System.String, System.String, UnityEditor.ShaderUtil.ShaderPropertyTexDim)
UnityEditor.MaterialEditor.TextureProperty(System.String, System.String, UnityEditor.ShaderUtil.ShaderPropertyTexDim, System.Boolean)
UnityEditor.MaterialEditor.ShaderProperty(UnityEngine.Shader, System.Int32)
UnityEditor.MaterialEditor.PrepareMaterialPropertiesForAnimationMode(UnityEditor.MaterialProperty[], System.Boolean)
UnityEditor.MaterialEditor.OnPreviewSettings()
UnityEditor.MaterialEditor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
UnityEditor.MaterialEditor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
UnityEditor.MaterialEditor.UndoRedoPerformed()
UnityEditor.MaterialEditor.UndoRedoPerformed(UnityEditor.UndoRedoInfo)
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
UnityEditor.Editor.ReloadPreviewInstances()
UnityEditor.Editor.MoveNextTarget()
UnityEditor.Editor.ResetTarget()
UnityEditor.Editor.finishedDefaultHeaderGUI
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.InstantiateAsync<T>(T)
UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform)
UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion, System.Threading.CancellationToken)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>, System.Threading.CancellationToken)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Global Namespace
Syntax
public class TMPro_SDFMaterialEditor : MaterialEditor, IPreviewable, IToolModeOwner
Methods
OnDisable()
Declaration
public override void OnDisable()
Overrides
OnEnable()
Declaration
public override void OnEnable()
Overrides
OnHeaderGUI()
Declaration
protected override void OnHeaderGUI()
Overrides
UnityEditor.MaterialEditor.OnHeaderGUI()
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()