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    Class EditorCoroutine

    Simple implementation of coroutine working in the Unity Editor.

    Inheritance
    System.Object
    EditorCoroutine
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: TMPro.EditorUtilities
    Syntax
    public class EditorCoroutine

    Methods

    StartCoroutine(IEnumerator)

    Starts a new EditorCoroutine.

    Declaration
    public static EditorCoroutine StartCoroutine(IEnumerator routine)
    Parameters
    Type Name Description
    System.Collections.IEnumerator routine
    Returns
    Type Description
    EditorCoroutine

    new EditorCoroutine

    Stop()

    Unregister callback for editor updates.

    Declaration
    public void Stop()
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