Class EditorCoroutine
Simple implementation of coroutine working in the Unity Editor.
Inheritance
System.Object
EditorCoroutine
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: TMPro.EditorUtilities
Syntax
public class EditorCoroutine
Methods
StartCoroutine(IEnumerator)
Starts a new EditorCoroutine.
Declaration
public static EditorCoroutine StartCoroutine(IEnumerator routine)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.IEnumerator | routine |
Returns
Type | Description |
---|---|
EditorCoroutine | new EditorCoroutine |
Stop()
Unregister callback for editor updates.
Declaration
public void Stop()