Class Utils
This contains test utility functions for float value comparison and creating primitives.
Inherited Members
Namespace: UnityEngine.TestTools.Utils
Assembly: solution.dll
Syntax
public static class Utils
Methods
| Name | Description |
|---|---|
| AreFloatsEqual(float, float, float) | Relative epsilon comparison of two float values for equality. The relative error is the absolute error divided by the magnitude of the exact value. |
| AreFloatsEqualAbsoluteError(float, float, float) | Compares two floating point numbers for equality under the given absolute tolerance. |
| CreatePrimitive(PrimitiveType) | Analogous to GameObject.CreatePrimitive, but creates a primitive mesh renderer with fast shader instead of a default builtin shader. Optimized for testing performance. |