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    Class Utils

    This contains test utility functions for float value comparison and creating primitives.

    Inheritance
    object
    Utils
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.TestTools.Utils
    Assembly: solution.dll
    Syntax
    public static class Utils

    Methods

    Name Description
    AreFloatsEqual(float, float, float)

    Relative epsilon comparison of two float values for equality. The relative error is the absolute error divided by the magnitude of the exact value.

    AreFloatsEqualAbsoluteError(float, float, float)

    Compares two floating point numbers for equality under the given absolute tolerance.

    CreatePrimitive(PrimitiveType)

    Analogous to GameObject.CreatePrimitive, but creates a primitive mesh renderer with fast shader instead of a default builtin shader. Optimized for testing performance.

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