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    Class EnterPlayMode

    Implements IEditModeTestYieldInstruction. Creates a yield instruction to enter Play Mode.

    Inheritance
    object
    EnterPlayMode
    Implements
    IEditModeTestYieldInstruction
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.TestTools
    Assembly: solution.dll
    Syntax
    public class EnterPlayMode : IEditModeTestYieldInstruction

    Constructors

    Name Description
    EnterPlayMode(bool)

    When creating an Editor test that uses the UnityTest attribute, use this to trigger the Editor to enter Play Mode. Throws an exception if the Editor is already in Play Mode or if there is a script compilation error.

    Properties

    Name Description
    ExpectDomainReload

    Returns true if the instruction expects a domain reload to occur.

    ExpectedPlaymodeState

    Returns true if the instruction expects the Unity Editor to be in Play Mode.

    Methods

    Name Description
    Perform()

    Performs the multi-step instructions of entering PlayMode.

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