Class TestRunCallbackAttribute
An assembly level attribute that indicates that a given type implementing ITestRunCallback should be subscribed to updates on the test progress. You can invoke the callbacks with NUnit ITest and ITestResult classes.
At the RunStarted and RunFinished methods, the test and test results are for the whole test tree. These methods invoke at each node in the test tree; first with the whole test assembly, then with the test class, and last with the test method.
From these callbacks, it's possible to read the partial or the full results, and to save the XML version of the result for further processing or continuous integration.
Inherited Members
Namespace: UnityEngine.TestRunner
Assembly: UnityEngine.TestRunner.dll
Syntax
[AttributeUsage(AttributeTargets.Assembly)]
public class TestRunCallbackAttribute : Attribute
Examples
using NUnit.Framework.Interfaces;
using UnityEngine;
using UnityEngine.TestRunner;
[assembly:TestRunCallback(typeof(TestListener))]
public class TestListener : ITestRunCallback
{
public void RunStarted(ITest testsToRun)
{
}
public void RunFinished(ITestResult testResults)
{
Debug.Log($"Run finished with result {testResults.ResultState}.");
}
public void TestStarted(ITest test)
{
}
public void TestFinished(ITestResult result)
{
}
}
> Note: The `TestRunCallback` does not need any references to the `UnityEditor` namespace and can run in standalone Players on the Player side.
Constructors
TestRunCallbackAttribute(Type)
Constructs a new instance of the TestRunCallbackAttribute class.
Declaration
public TestRunCallbackAttribute(Type type)
Parameters
| Type | Name | Description |
|---|---|---|
| Type | type | A target type that implements ITestRunCallback. |
Exceptions
| Type | Condition |
|---|---|
| ArgumentException | Throws an ArgumentException if the provided type does not implement ITestRunCallback. |