Class TestRunDataHolder
No longer in use.
Inherited Members
ScriptableSingleton<TestRunDataHolder>.GetFilePath()
ScriptableSingleton<TestRunDataHolder>.instance
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEditor.TestRunner.UnityTestProtocol
Assembly: UnityEditor.TestRunner.dll
Syntax
[Obsolete("No longer in use")]
public class TestRunDataHolder : ScriptableSingleton<TestRunDataHolder>, ISerializationCallbackReceiver, ITestRunDataHolder
Properties
TestRunDataList
Gets the list of test run data.
Declaration
public IList<TestRunData> TestRunDataList { get; }
Property Value
| Type | Description |
|---|---|
| IList<TestRunData> |
Methods
OnAfterDeserialize()
Declaration
public void OnAfterDeserialize()
OnBeforeSerialize()
Declaration
public void OnBeforeSerialize()
Implements
UnityEngine.ISerializationCallbackReceiver