Class RecompileScripts
RecompileScripts
is an IEditModeTestYieldInstruction that you can yield in Edit Mode tests. It lets you trigger a recompilation of scripts in the Unity Editor.
Inheritance
RecompileScripts
Assembly: solution.dll
public class RecompileScripts : IEditModeTestYieldInstruction
Constructors
Name |
Description |
RecompileScripts()
|
Creates a new instance of the RecompileScripts yield instruction.
[UnitySetUp]
public IEnumerator SetUp()
{
using (var file = File.CreateText("Assets/temp/myScript.cs"))
{
file.Write("public class ATempClass { }");
}
AssetDatabase.Refresh();
yield return new RecompileScripts();
}
|
RecompileScripts(bool)
|
Creates a new instance of the RecompileScripts yield instruction.
|
RecompileScripts(bool, bool)
|
Creates a new instance of the RecompileScripts yield instruction.
|
Properties
Methods
Name |
Description |
Perform()
|
Perform the multi step instruction of triggering a recompilation of scripts and waiting for its completion.
|
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