Interface IEditModeTestYieldInstruction
In an Edit Mode test, you can use IEditModeTestYieldInstruction
interface to implement your own instruction. There are also a couple of commonly used implementations available:
Namespace: UnityEngine.TestTools
Assembly: solution.dll
Syntax
public interface IEditModeTestYieldInstruction
Properties
Name | Description |
---|---|
ExpectDomainReload | Whether or not the instruction expects a domain reload to occur. |
ExpectedPlaymodeState | Whether or not the instruction expects the Unity Editor to be in Play Mode. |
Methods
Name | Description |
---|---|
Perform() | Used to define multi-frame operations performed when instantiating a yield instruction. |