Class MeshUtils
Syntax
public static class MeshUtils
Properties
defaultProjectionMaterial
Declaration
public static Material defaultProjectionMaterial { get; }
Property Value
Methods
QuaternionFromMatrix(Matrix4x4)
Declaration
public static Quaternion QuaternionFromMatrix(Matrix4x4 m)
Parameters
Returns
RenderTopdownProjection(Mesh, Matrix4x4, RenderTexture, Material, MeshUtils.ShaderPass)
Declaration
public static void RenderTopdownProjection(Mesh mesh, Matrix4x4 model, RenderTexture destination, Material mat, MeshUtils.ShaderPass pass)
Parameters
Declaration
public static Bounds TransformBounds(Matrix4x4 m, Bounds bounds)
Parameters
Returns