Class BrushRenderUIGroupUnderCursor | Terrain Tools | 3.0.2-preview.3
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    Class BrushRenderUIGroupUnderCursor

    Inheritance
    Object
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>
    BrushRenderUIGroupUnderCursor
    Inherited Members
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.m_BrushRenderWithTerrain
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.m_TerrainAtCreation
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.m_BrushTransformAtCreation
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.m_ValidBrushTransform
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.terrainUnderCursor
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.raycastHitUnderCursor
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.textureCoordUnderCursor
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.uiGroup
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.brushTexture
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.CalculateTransform(Terrain, BrushTransform)
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.CalculateBrushTransform(BrushTransform)
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.SetupTerrainToolMaterialProperties(PaintContext, BrushTransform, Material)
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.RenderBrush(PaintContext, Material, Int32)
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.AcquireHeightmap(Boolean, Rect, Int32)
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.AcquireTexture(Boolean, Rect, TerrainLayer, Int32)
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.AcquireNormalmap(Boolean, Rect, Int32)
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.AquireHolesTexture(Boolean, Rect, Int32)
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.Release(PaintContext)
    BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>.Dispose()
    Namespace: UnityEditor.Experimental.TerrainAPI
    Syntax
    public class BrushRenderUIGroupUnderCursor : BaseBrushRenderUIGroupUnderCursor<BrushRenderWithTerrainUiGroup>, IBrushRenderUnderCursor, IPaintContextRender, IDisposable

    Constructors

    BrushRenderUIGroupUnderCursor(IBrushUIGroup, String, Texture)

    Declaration
    public BrushRenderUIGroupUnderCursor(IBrushUIGroup uiGroup, string name, Texture brushTexture)
    Parameters
    Type Name Description
    IBrushUIGroup uiGroup
    String name
    Texture brushTexture
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