Class WindEroder
Syntax
[Serializable]
public class WindEroder : ITerrainEroder
Constructors
WindEroder()
Declaration
Fields
m_WindSpeed
Declaration
[SerializeField]
public TerrainFloatMinMaxValue m_WindSpeed
Field Value
m_WindSpeedJitter
Declaration
[SerializeField]
public float m_WindSpeedJitter
Field Value
m_WindVel
Declaration
Field Value
Properties
AbrasivenessCoefficient
Declaration
public TerrainFloatMinMaxValue AbrasivenessCoefficient { get; }
Property Value
AdvectionVelScale
Declaration
public TerrainFloatMinMaxValue AdvectionVelScale { get; }
Property Value
AngleOfRepose
Declaration
public float AngleOfRepose { get; }
Property Value
DepositionRate
Declaration
public TerrainFloatMinMaxValue DepositionRate { get; }
Property Value
DiffuseSteps
Declaration
public int DiffuseSteps { get; }
Property Value
DiffusionRate
Declaration
public TerrainFloatMinMaxValue DiffusionRate { get; }
Property Value
DragCoefficient
Declaration
public TerrainFloatMinMaxValue DragCoefficient { get; }
Property Value
inputTextures
Declaration
public Dictionary<string, RenderTexture> inputTextures { get; set; }
Property Value
Implements
Iterations
Declaration
public TerrainIntMinMaxValue Iterations { get; }
Property Value
outputTextures
Declaration
public Dictionary<string, RenderTexture> outputTextures { get; }
Property Value
Implements
ProjectionSteps
Declaration
public int ProjectionSteps { get; }
Property Value
ReflectionCoefficient
Declaration
public TerrainFloatMinMaxValue ReflectionCoefficient { get; }
Property Value
SimulationScale
Declaration
public TerrainFloatMinMaxValue SimulationScale { get; }
Property Value
SlopeFactor
Declaration
public TerrainFloatMinMaxValue SlopeFactor { get; }
Property Value
SuspensionRate
Declaration
public TerrainFloatMinMaxValue SuspensionRate { get; }
Property Value
ThermalIterations
Declaration
public int ThermalIterations { get; }
Property Value
ThermalTimeDelta
Declaration
public TerrainFloatMinMaxValue ThermalTimeDelta { get; }
Property Value
TimeInterval
Declaration
public TerrainFloatMinMaxValue TimeInterval { get; }
Property Value
Viscosity
Declaration
public TerrainFloatMinMaxValue Viscosity { get; }
Property Value
Methods
ErodeHeightmap(Vector3, Rect, Vector2, Boolean)
Declaration
public void ErodeHeightmap(Vector3 terrainDimension, Rect domainRect, Vector2 texelSize, bool invertEffect = false)
Parameters
Implements
OnEnable()
Declaration
Implements
OnInspectorGUI()
Declaration
public void OnInspectorGUI()
ResetSettings()
Declaration
public void ResetSettings()
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.