Class PortTypeSystemGraphAsset
Class PortTypeSystemGraphAsset. Implements the IPortType Implements the UnityEngine.ISerializationCallbackReceiver
Implements
ISerializationCallbackReceiver
  Inherited Members
Namespace: Mechatronics.SystemGraph
Assembly: solution.dll
Syntax
[Serializable]
public class PortTypeSystemGraphAsset : IPortType, ISerializationCallbackReceiver
  Constructors
| Name | Description | 
|---|---|
| PortTypeSystemGraphAsset() | Initializes a new instance of the PortTypeSystemGraphAsset class.  | 
      
Fields
| Name | Description | 
|---|---|
| Data | The data  | 
      
| DataRef | The data reference  | 
      
Properties
| Name | Description | 
|---|---|
| GraphPath | Gets the graph path.  | 
      
Methods
| Name | Description | 
|---|---|
| Initialize(NodeSystemGraph) | Initializes the specified parent.  | 
      
| InvalidateType() | Invalidates the type.  | 
      
| IsAddressableValid(AssetReference) | Determines whether [is addressable valid] [the specified addressable].  | 
      
| LoadAddressable(AssetReference) | Loads the addressable.  | 
      
| OnAfterDeserialize() | Implement this method to receive a callback after Unity deserializes your object.  | 
      
| OnBeforeSerialize() | Implement this method to receive a callback before Unity serializes your object.  | 
      
| RefreshBinding() | Refreshes the binding.  | 
      
| RegisterEditorPort(string, ref IPortType) | Registers the editor port.  | 
      
See Also
ISerializationCallbackReceiver