Streaming Image Sequence
Streaming Image Sequence is a package for playing sequential image sequences in Unity Timeline
easily without making Unity 2D Sprites.
It is designed with the following principles in mind:
- Can avoid texture importing time entirely by using StreamingAssets.
- Offers smooth image playback, both in play mode and in timeline editing mode.
- Supports multiple OS.
Using Timeline 1.4.x or above is recommended.
Supported Platforms
- Windows
- Mac
- Linux
Features
Memory Usage in the Editor
StreamingImageSequence allocates physical memory to ensure smooth image playback in the Editor.
This allocation is set to satisfy the following requirements:
- Does not exceed 90% of the total physical memory of the system.
- Does not exceed the maximum amount of memory, which can be configured in Preferences.