Streaming Image Sequence
Streaming Image Sequence is a package for playing sequential image sequences in Unity Timeline
easily without making Unity 2D Sprites.
It is designed with the following principles in mind:
- Can avoid texture importing time entirely by using StreamingAssets.
- Offers smooth image playback, both in play mode and in timeline editing mode.
- Supports multiple OS.
Using Timeline 1.4.x or above is recommended.
Memory Usage in the Editor
StreamingImageSequence allocates physical memory to ensure smooth image playback in the Editor.
This allocation is set to satisfy the following requirements:
- Does not exceed 90% of the total physical memory of the system.
- Does not exceed the maximum amount of memory, which can be configured in Preferences.